For Borderlands version, you did not have the option to toggle them and usually plenty of weapons were about with little care to if its a `perfect roll`, till you got to `legendaries`, that it was more on what felt right to oneself, with chasing those legendaries being a matter of getting the best combination when plenty of ways to get easily 2 to as many as 10 legendaries a `boss kill` could be possible thru gameplay manipulating mechanics, especially in borderlands 3.Ĭourse in both cases, you got the weaponry extremely frequently to where one did not need to care too deeply unless they want a VERY specific legendary asap, which one could use certain game functions to `speed up that process`. Major difference with Destiny`s is those perks actually modify a considerable portion of the weapon (such as even changing the sights on the weapon for the bigger cases) and you could especially toggle several of them at once, not slap on a bonus elemental to let you screw running 2 mods for dual elemental builds. Kid, destiny did not start the randomized loot system, heck even borderlands was likely a inspiration to that style further down the line and that was likely pulled from older games that i cannot specifically think of. Seems kinda silly that DE did this right after Destiny 2 went free to play. Now we're farming Liches for Kuva weapons with the perfect bonus, like a Chakkurr with 50% Radiation or something. Destiny 1's grind revolved around getting weapons with perfect perks, like a hand-cannon with both "faster reload after getting a headshot kill" and "bonus damage after reloading".
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